He is currently the only support tower that buffs other towers. Hollow As of July 6, 2020, it has been … Ghoul Other songs you may like. He is currently the only support tower that buffs other towers. Specter Codes - The Specter Codes is available here for you to use. Damage buff helps well with strong towers like, Time buff can help with cooldown times and can create even more summons from towers like. Here are Roblox music code for Alan Walker - Spectre Roblox ID. Specter Informant - Face is a face that was published into the avatar shop by ROBLOX on November 29, 2018. Looking for a Mythical/Legendary Pokémon? Speedrunning leaderboards, resources, forums, and more! It can be purchased for 500 Robux. ...(2019) |Roblox with Pyramids Strucid Beta Codes”] Even if you can’t discover the codes you’re looking for at the moment, … Promo Codes admin August 3, 2020 New Map Pyramids Strucid … Code: 1162814518 : Copy: Favorite: 49 : Add To Favorite: Share. Minecraft . It can be purchased for 500 Robux. Description Spectre is a ghost boy who supports his team within range by playing sick beats on his guitar! 6IX9INE - GUMMO. 46 min ago, JSON | Code: 279207008 - Copy it! Specter Informant - Visor is a face accessory that was published into the avatar shop by ROBLOX on November 29, 2018. 19,952 . These codes will get you a head start in the game and will hopefully get you moving towards purchasing boats, guns, and shark skins. Song IDs played through the Spectre will usually be quieter than the default songs given. The Spectre - Roblox song id. Color ... Alan Walker - Spectre [1000 SALES!] Note: the typical chance of finding a legendary/mythical is 1/1000, which can be increased through the use of gamepasses and Pokéboosters. As of … This game is part of Roblox platform where you can play various games including this one. Use Alan Walker - Spectre [NCS Release] and thousands of other assets to build an immersive game or experience. Other songs you may like. z_imtr: '%%VIEW_URL_UNESC%%' ❤️ Age Ablaze 69.6k members in the PhasmophobiaGame community. Find the song codes easily on this page! If you are happy with this, please … ...As in, rewards. On January 19, 2018 April 26, 2018 by Roblox Codes Looking for good Alan Walker music ids for your Roblox games in one place? ... Roblox Music Codes; Alan - The Spectre - Roblox ID; Alan - The Spectre - Roblox ID. Royale high Christmas 2020, Christmas town café, Christmas … Game Code Finder. Find the song codes easily on this page! Color Codes Item ID. He can deal raw damage with combos, and can chase enemies at the expense of lots of mana. Get free bucks with these valid codes provided down below. Codes in the Active Codessection below are confirmed to be valid) in the Box and redeem it by clicking 'Enter', to the right to the Box. z_cltr: '%%CLICK_URL_UNESC%%', Lithium Labs created Specter to be the coolest Roblox game of 2020. A fun frag-fest that pays homage to the arcade classic Battlezone, Spectre is a fun multiplayer 3D tank game that features a great capture-the-flag mode, cool futuristic graphics, and intuitive interface.. 500 Spectre is a fighter class that wields the GhostWalker. var datalayer= { Through binding sacraments with relics of the deceased, they are ableto interact with the spirits of both the dead and the living. ...(2019) |Roblox with Pyramids Strucid Beta Codes”] Even if you can’t discover the codes you’re looking for at the moment, … Promo Codes admin August 3, 2020 New Map Pyramids Strucid … These are the … It is part of the Specter Informant bundle. 2.1 Where can you find these codes? Language (Beta) × български Català Čeština You can easily copy the code or add it to your favorite list. It is part of the Specter Informant bundle. Earn money to get new items to help you find evidence. Overview. Shadow Puppet Play together with friends on the most advanced multiplayer network and discover your next favorite game. Our Roblox SharkBite Codes has the most up-to-date list of working OP codes that you can redeem for free Shark Teeth. On January 19, 2018 April 26, 2018 by Roblox Codes Looking for good Alan Walker music ids for your Roblox games in one place? 1 hour ago, XML | This page is where you can easily find the Legendary and Mythical Pokémon in Project: Pokémon which have been arranged in alphabetical order. All SharkBite Codes List We'll keep you updated with additional […] Designed for immersive virtual reality and 3D, truly original gameplay has players pursued by the chilling Spectre … Alan Walker - Spectre Roblox ID. Roblox Specter update Face your fears, and team up with up to 3 other players to discover evidence, explore, and correctly guess the ghost. Xbox Game Pass Ultimate includes all the benefits of Xbox Live Gold, plus over 100 high-quality console and PC games. Language (Beta) × български Català Čeština Specter is a great Roblox ghost hunting game that fully embraces its inspiration, delivering all of the frantic hiding, eerie sounds, and sudden paranormal … Code: 1066547712 : Copy: Favorite: 285 : Add To Favorite: Share. Unsubscribe from glaze rebirthh. 1. 2.2 When are these streams? Roblox . 1 hour ago, HTML 5 | In some of the games of Roblox, you can equip the Boombox item. Speedrunning leaderboards, resources, forums, and more! 2725621620: asimo3089 , badcc, KreekCraft - You're WeLcome Product Key Features. Up to date game codes for Specter, updates and features, and the past Month's ratings. Speedrunning leaderboards, resources, forums, and more! Specter Informant - Face is a face that was published into the avatar shop by ROBLOX on November 29, 2018. Music Codes Item Codes Promo Codes Admin Command. He has the unique ability to swap between Physical and Phantom Forms. A custom music game pass can be purchased for Spectre for 100 Robux, allowing you to play any Sound ID on ROBLOX. As the world's largest social platform for play, over 48 million players come to Roblox every month to create adventures, play games, role play, and learn with friends. About This Game Spectre is a breakthrough that brings new experiences in virtual reality to horror fans creating film-like suspense and surprises. [E] Phantom Form - Spectre … Minecraft is an incredibly popular game that found its start on PC before moving along … A specter always completes the mission, even in the toughest terrains. Many sites just scams and want to get benefits for their own by pursuing and use the software that downloaded by Roblox users added by a virus and can make serious problems such as hacking accounts and lost your account or your account features. Tower works incredibly well with every other tower, helps with high damage. Pastebin is a website where you can store text online for a set period of time. Not... the other thing." ", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)), local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)), local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then, if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then, if spectral:findFirstChild("HumanoidRootPart") ~= nil then, spectral.HumanoidRootPart.Anchored = true, sRootJoint,sRW,sLW,sNeck,sRH,sLH = it("Motor", sRootPart),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso), sRootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local handle = part(3, modelzorz, 0, 0, TorsoColor, "Handle", vt()), local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt()), local prt3 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part03", vt()), local prt4 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part04", vt()), local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part09", vt()), local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt()), local prt13 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol3), "Part13", vt()), local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt()), local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt()), local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt()), local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt()), local prt20 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part20", vt()), local prt21 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part21", vt()), local prt22 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part22", vt()), local prt23 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part23", vt()), local prt24 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part24", vt()), local prt25 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part25", vt()), local prt26 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part26", vt()), hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 1)), msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 8, 1.8)), msh3 = mesh("SpecialMesh", prt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.6, 0.5)), msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(4.8, 1.033, 1.83)), msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(1.82, 2.5, 1.33)), msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(4.355, 15.85, 0.5)), msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.2, 15.075, 0.52)), msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(2.285, 1, 0.5)), msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(1, 1, 0.5)), msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1.4, 1, 0.5)), msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 4.99, 0.5)), msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(1, 2.98, 0.5)), msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(1, 4.915, 0.5)), msh22 = mesh("SpecialMesh", prt22, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.89, 1.61)), msh23 = mesh("SpecialMesh", prt23, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.835, 1)), msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(4.335, 9.77, 0.49)), msh25 = mesh("SpecialMesh", prt25, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), msh26 = mesh("SpecialMesh", prt26, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), local hwld = weld(handle, handle, Torso, euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5)), local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)), local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0)), local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -0.9, 0)), local wld9 = weld(prt1, prt9, prt4, euler(0, 0, 0) * cf(0, -0.345, 0)), local wld12 = weld(prt1, prt12, prt4, euler(0, 0, 0) * cf(0, -1.659, 0)), local wld13 = weld(prt1, prt13, prt4, euler(0, 0, 0) * cf(0, -1.931, 0)), local wld16 = weld(prt1, prt16, prt4, euler(0, 0, 0) * cf(0.205, -3.189, 0)), local wld17 = weld(prt1, prt17, prt4, euler(0, 0, 0) * cf(0.333, -3.338, 0)), local wld18 = weld(prt1, prt18, prt4, euler(0, 0, 0.515) * cf(0.1649, -3.284, 0)), local wld19 = weld(prt1, prt19, prt4, euler(0, 0, 0) * cf(-0.338, -3.627, 0)), local wld20 = weld(prt1, prt20, prt4, euler(0, 0, 0) * cf(-0.203, -3.268, 0)), local wld21 = weld(prt1, prt21, prt4, euler(0, 0, 0.4347) * cf(-0.135, -3.519, 0)), local wld22 = weld(prt1, prt22, prt4, euler(1.105, -1.57, 0) * cf(0.016, -3.746, 0)), local wld23 = weld(prt1, prt23, prt4, euler(0, 1.57, 0) * cf(-0.337, -4.307, 0)), local wld24 = weld(prt1, prt24, prt4, euler(0, 0, 0) * cf(0, -4.136, 0)), local wld25 = weld(prt1, prt25, prt4, euler(0, 1.57, 0) * cf(-0.216, -5.546, 0)), local wld26 = weld(prt1, prt26, prt4, euler(0, -1.57, 0) * cf(0.216, -5.546, 0)), local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt()), msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 0.5, 2)), local wld2 = weld(prt1, prt2, prt1, euler(math.random(-10, 10) / 100, 0, math.random(-10, 10) / 100) * cf(0, i, 0)), local prt5 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part05", vt()), msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(2.45, 1, 1.84)), local wld5 = weld(prt1, prt5, prt4, euler(0, 0, 0.765 * dd) * cf(-0.6 * dd, 0.142, 0)), local prt6 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part06", vt()), msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(1.01, 1.01, 1.82)), local wld6 = weld(prt1, prt6, prt4, euler(0, 0, 0.134 * dd) * cf(-0.81 * dd, 0.298, 0)), local prt7 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part07", vt()), msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 1, 1.85)), local wld7 = weld(prt1, prt7, prt4, euler(0, 0, -0.56 * dd) * cf(-0.923 * dd, 0.273, 0)), local prt8 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part08", vt()), msh8 = mesh("SpecialMesh", prt8, "Wedge", "nil", vt(0, 0, 0), vt(1.85, 1, 1)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * cf(-1.092, 0.167, 0)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * euler(3.14, 0, 3.14) * cf(1.092, 0.167, 0)), -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out DO_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_ELSE_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_STMT, local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part10", vt()), msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1.33, 2.5, 1)), local wld10 = weld(prt1, prt10, prt4, euler(0, 1.57 * dul, 0) * cf(-0.284 * dul, -0.345, 0)), local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol3), "Part11", vt()), msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(1.345, 1.265, 1)), local wld11 = weld(prt1, prt11, prt4, euler(0.507, 1.57 * dul, 0) * cf(-0.176 * dul, -0.303, 0)), local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt()), msh14 = mesh("SpecialMesh", prt14, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 4.63, 1)), local wld14 = weld(prt1, prt14, prt4, euler(0, 1.57 * dul, 0) * cf(-0.19 * dul, -1.01, 0)), local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part15", vt()), msh15 = mesh("SpecialMesh", prt15, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 9.26, 1.25)), local wld15 = weld(prt1, prt15, prt4, euler(0, 1.57 * dul, 0) * cf(-0.305 * dul, -1.0007, 0)), local prt27 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part27", vt()), msh27 = mesh("BlockMesh", prt27, "", "", vt(0, 0, 0), vt(1.24, 3.03, 1)), local wld27 = weld(prt1, prt27, tehprt, euler(0, 0, 0.063 * bab) * cf(0.436 * bab, 0.785, 0.278 * dul)), local prt28 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part28", vt()), msh28 = mesh("BlockMesh", prt28, "", "", vt(0, 0, 0), vt(1.24, 2.795, 1)), local wld28 = weld(prt1, prt28, tehprt, euler(0, 0, 0.319 * bab) * cf(0.533 * bab, 1.311, 0.278 * dul)), local prt29 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part29", vt()), msh29 = mesh("BlockMesh", prt29, "", "", vt(0, 0, 0), vt(1.24, 3.275, 1)), local wld29 = weld(prt1, prt29, tehprt, euler(0, 0, 0.0621 * bab) * cf(0.636 * bab, 1.876, 0.278 * dul)), local prt30 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part30", vt()), msh30 = mesh("SpecialMesh", prt30, "Wedge", "nil", vt(0, 0, 0), vt(1.25, 2.12, 1)), local wld30 = weld(prt1, prt30, tehprt, euler(3.14, 1.57 * bab, 0.0621 * bab) * cf(0.669 * bab, 2.413, 0.278 * dul)), for _,c in pairs(modelzorz:children()) do, local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt()), hboxpos = Instance.new("BodyPosition", nil), hboxpos.maxForce = Vector3.new(545000, 545000, 545000), if script.Parent.className ~= "HopperBin" then, local bodvel = Instance.new("BodyVelocity"), local sou = Instance.new("Sound", par or workspace), sou.SoundId = "http://www.roblox.com/asset/?id=" .. id, coroutine.resume(coroutine.create(function(Sound), game:GetService("Debris"):AddItem(sou, 6), return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5, return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip, return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip, local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)), local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4], startInterp = math.sin((1-t)*theta)*invSinTheta, finishInterp = math.sin(t*theta)*invSinTheta, startInterp = math.sin((t-1)*theta)*invSinTheta, return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp, hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.5), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3), hwld.C0 = euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, -0.2), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, -0.4), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.2), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.4, 0.2), 0.4), hwld.C0 = euler(0.3, 0, -0.8) * cf(0, 1.3, 0), wld1.C0 = euler(0, 3.14, 0) * cf(0, 0, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.4), hwld.C0 = clerp(hwld.C0, euler(0.2, 0, -0.3) * cf(0, 1.3, 0.2), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.3, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 1, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(0.2, 0, 0.6) * euler(0, -1.1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0.2), 0.4), hitbox.CFrame = prt12.CFrame * cf(0, 1, 0), ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000), Torso.Velocity = RootPart.CFrame.lookVector * -40, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3), showDamage(Character, "Stunned", "Interrupt"), local dec = Instance.new("NumberValue", Decrease), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25), gairost.maxTorque = Vector3.new(4000, 0, 4000), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.6), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3), RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.3) * euler(1.6, 0, -1) * euler(0, 1.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.3, 0.3, -0.1) * euler(1.6, 0, 0.6) * euler(0, 1.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3), if Stagger.Value ~= true and StunT.Value > Stun.Value then, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT, hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0), MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true), hwld.C0 = clerp(hwld.C0, euler(2.3, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(1.1, 0, 0.8) * euler(0, 1, 0), 0.45), LW.C0 = clerp(LW.C0, cf(0.6, 0.5, -0.5) * euler(1.2, 0, 1) * euler(0, 1.4, 0), 0.45), RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.1), 0.45), -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5), ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref, 1), ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0), MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true), ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * cf(0, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3), -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(0.5, 0, 0.5) * cf(0, 0.2, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.45), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.45), -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, 0.2) * euler(1, 0, 0.2) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(2, 0, -0.6) * euler(0, -0.8, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(-0.1, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.5), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, -0.6), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.3, 0.2) * euler(1.2, 0, 0.3) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.4) * euler(1, 0, 1) * euler(0, -1, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(2, 0, 0.6) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.2) * euler(1, 0, -0.2) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.5), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(-0.1, 0, 0.1), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, 0.6), 0.5), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.4) * euler(1, 0, -1) * euler(0, 1, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.2) * euler(1.2, 0, -0.3) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), hwld.C0 = clerp(hwld.C0, euler(1.2, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.8, 0, -0.3) * euler(0, -2, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -2, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.45), RW.C0 = clerp(RW.C0, cf(0.4, 0.5, -0.4) * euler(2.3, 0, -0.6) * euler(0, -1.8, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(2.2, 0, 0.4) * euler(0, -2, 0), 0.45), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(-0.1, 0, -0.1), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.25, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(0.8, 0, 0.2) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.8, 0, -0.2) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(3.2, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(3.2, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.3) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(2.6, 0, -0.1) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(2.6, 0, 0.1) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.5) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.4), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(0.2, 0, 0), 0.6), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.8, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.8, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5), local decde = Instance.new("NumberValue", Decrease), if clone ~= nil and clone:findFirstChild("Humanoid") ~= nil then, workspace.CurrentCamera.CameraSubject = clone.Humanoid, Torso.Velocity = RootPart.CFrame.lookVector * 100, MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.4), workspace.CurrentCamera.CameraSubject = Humanoid, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.8), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(2, 0, 1.4) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.4, 0, 0.4) * euler(0, -3, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1.2, -0.4, -0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0) * euler(-0.1, 0, 0.25), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(0, -0.8, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C1 = clerp(RootJoint.C1, cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(-0.2, 0, -0.8), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.4) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0) * euler(0.4, 0, 0.4), 0.5), RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * euler(0, 0, -cul), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), if clone:findFirstChild("Health") ~= nil then, if clone:findFirstChild("Ghostwalker") ~= nil then, if clone:findFirstChild("Ghost Claws") ~= nil then, if clone:findFirstChild("Effects") ~= nil then, if clone:findFirstChild("Torso") ~= nil then, if v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity" then, cNeck = clone.Torso:findFirstChild("Neck"), cRW = clone.Torso:findFirstChild("Right Shoulder"), cLW = clone.Torso:findFirstChild("Left Shoulder"), cRH = clone.Torso:findFirstChild("Right Hip"), cLH = clone.Torso:findFirstChild("Left Hip"), if clone:findFirstChild("HumanoidRootPart") ~= nil then, cRootJoint = clone.HumanoidRootPart:findFirstChild("RootJoint"), cRightArm = clone:findFirstChild("Right Arm"), hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0), wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0), RootPart.CFrame = clone.HumanoidRootPart.CFrame * cf(0, 0, -2), if ominField ~= nil and dtatkfour == false then, RootPart.CFrame = cf(ominField) * cf(0, 4, 0), newpos = vt(RootPart.Position.X, clone.HumanoidRootPart.Position.Y, RootPart.Position.Z), RootPart.CFrame = cf(newpos, clone.HumanoidRootPart.Position) * euler(0, 3.14, 0), oHeadCol = Character["Body Colors"].HeadColor, oTorsoCol = Character["Body Colors"].TorsoColor, oLeftArmCol = Character["Body Colors"].LeftArmColor, oRightArmCol = Character["Body Colors"].RightArmColor, oLeftLegCol = Character["Body Colors"].LeftLegColor, oRightLegCol = Character["Body Colors"].RightLegColor, if Character:FindFirstChild("Shirt Graphic") then, Character:FindFirstChild("Shirt Graphic").Parent = nil, Torso:FindFirstChild("roblox").Parent = nil, Character["Body Colors"].HeadColor = BrickColor.new(NewCol), Character["Body Colors"].TorsoColor = BrickColor.new(NewCol), Character["Body Colors"].LeftArmColor = BrickColor.new(NewCol), Character["Body Colors"].RightArmColor = BrickColor.new(NewCol), Character["Body Colors"].LeftLegColor = BrickColor.new(NewCol), Character["Body Colors"].RightLegColor = BrickColor.new(NewCol), for _,c in pairs(Character:children()) do, if c.className == "Part" and c.Name ~= "HumanoidRootPart" then, if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then, Character["Body Colors"].HeadColor = oHeadCol, Character["Body Colors"].TorsoColor = oTorsoCol, Character["Body Colors"].LeftArmColor = oLeftArmCol, Character["Body Colors"].RightArmColor = oRightArmCol, Character["Body Colors"].LeftLegColor = oLeftLegCol, Character["Body Colors"].RightLegColor = oRightLegCol, Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0), RootJoint.C0 = RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), RW.C0 = cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), LW.C0 = cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), RH.C0 = cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), LH.C0 = cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), RH.C1 = RHC1 * cf(0, 0, 0) * euler(0, 0, 0), LH.C1 = LHC1 * cf(0, 0, 0) * euler(0, 0, 0), if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then, if cooldownmax <= cooldowns[1] and mana.Value >= 15 and ghostmode == false then, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.4), -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT, local MouseLook = (cf((ceef + look) / 2, look)), hit, pos = rayCast(ceef, MouseLook.lookVector, 4, Character), if hit ~= nil or RecentEnemy.Value ~= nil then, local ref = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Effect", vt()), local rmsh = mesh("BlockMesh", ref, "", "", vt(0, 0, 0), vt(1, mag * 5, 1)), ref.CFrame = CFrame.new((ceef + pos) / 2, pos) * angles(1.57, 0, 0), MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.2, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 5, 2, -0.1, 1, -0.1, 0.08, 1), game:GetService("Debris"):AddItem(ref, 5), if Stagger.Value == true or ((StaggerHit.Value ~= true or hit ~= nil)) then, local grabpos = Instance.new("BodyPosition"), if RecentEnemy.Value:findFirstChild("Torso") ~= nil then, Damagefunc(hit, 4 * (damd), 5 * (damd), 0, "Normal", RootPart, 0.1, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[last].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.2, -0.2), MagicCircle(BrickColor.new(NewCol), Parts[last].CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1, effects), if RecentEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, RecentEnemy.Value.HumanoidRootPart.CFrame = cf(Parts[i].Position), -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_STMT, if cooldownmax <= cooldowns[2] and mana.Value >= 35 and ghostmode == false then, local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p), local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character), game:GetService("Debris"):AddItem(ref, 10), hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character), MagicBlock(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.6) * euler(0, 1.4, 0), 0.3), -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT, MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 2, 2, 2, 0.1, 1, effects), hwld.C0 = clerp(hwld.C0, euler(0.8, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0) * euler(-0.5, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(2, 0, -1) * euler(0, 1.4, 0) * euler(0, 0, -1.2), 0.3), RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3), -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_STMT, ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref2, 1), MagicCircle3(BrickColor.new(NewCol), cf(ref.Position), 150, 40, 150, -4, 10, -4, 0.04, 1, effects), coroutine.resume(coroutine.create(function(), MagniDamage(ref, 15, 8, 10, math.random(30, 50), "Knockdown2", ref, 0, 1, 8, nil, nil, true, "Defense", 0.2, 200), MagniBuff(ref, 15, "Defense", -0.25, 400), if cooldowns[3] >= 20 and mana.Value >= 4 and ghostmode == false and orblimit < 4 then, hwld.C0 = clerp(hwld.C0, euler(2, -0.2, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(-0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(2, 0, 0.4) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, 0, 0), 0.3), -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_STMT, eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul, 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(1.57, 0, 0), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(0, 0, 1.57), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), orb1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Orb", vt()), owld1 = weld(orb1, orb1, RootPart, euler(0, 0, 0)), orb2 = part(3, orb1, 0, 0.6, BrickColor.new(NewCol), "Orb", vt()), omsh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)), owld2 = weld(orb2, orb2, orb1, cf(0, 0, 0)), table.insert(Effects, {orb1, "Orb", orb2, owld1, owld2, 400, 0, cf(0, math.random(400, 1200) / 100, 0), 0, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, val}), if cooldownmax <= cooldowns[4] and mana.Value >= 50 and ghostmode == false then, local decenem = Instance.new("NumberValue", nil), game:GetService("Debris"):AddItem(decenem, 1), if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("Stats") ~= nil and PhantomEnemy.Value.Stats:findFirstChild("Decrease") ~= nil then, decenem.Parent = PhantomEnemy.Value.Stats.Decrease, if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame, hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, 1.2, 0) * euler(1.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, -0.2) * euler(0.8, 0, 0.6) * euler(0, 1, 0), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, mov) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, -1.2, 0) * euler(0.4, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-0.8, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.3), CF = RootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal1, {CF, euler(0, mov, 0) * cf(0, 0, -8)}), CF2 = sRootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF2, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal2, {CF2, euler(0, mov, 0) * cf(0, 0, -8)}), hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 0.8, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.57) * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.2) * euler(0, 1, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[i][2], MagniDamage(ref, 5, 6, 8, 0, "Normal", RootPart, 0.1, 1, (math.random(3, 5)), nil, nil, true), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 10, 1, 0.1, 1, effects), RootPart.CFrame = sRootPart.CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * euler(20 * i, 0, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(-0.3, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(3.3, 0, 0.4) * euler(0, 0.4, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0.1), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.2), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal2[1][2], MagniDamage(ref, 10, 5, 7, 0, "Normal", RootPart, 0.05, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.03, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[1][2], MagniDamage(ref, 8, 5, 7, 0, "Normal", RootPart, 0.01, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.05, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), DecreaseStat = function(Model, Stat, Amount, Duration), if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then, Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount, d = Instance.new("NumberValue", Model.Stats.Decrease), if Model:findFirstChild("Torso") ~= nil then, local targ = Part1.Position - Part2.Position, Buff = function(Part, magni, Dec, DecAm, Dur), for _,c in pairs(workspace:children()) do, DecreaseStat(head.Parent, Dec, DecAm, Dur), MagniHeal = function(Part, magni, mindam, maxdam), local targ = head.Position - Part.Position, MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, hitted), if c:findFirstChild("Spirit") ~= nil then, if d.className == "Model" and ranged ~= true then, if mag <= magni and c.Name ~= Player.Name then, if d.className == "Part" and d.Name=="Torso" then, Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, nil, hitted), -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out DO_STMT, MagniBuff = function(Part, magni, Dec, DecAm, Dur), if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then, if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then, if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then, rayCast = function(Pos, Dir, Max, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore), local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0), effect = function(Color, Ref, LP, P1, returnn), local effectsmsh = Instance.new("CylinderMesh"), effectsmsh.Scale = Vector3.new(0.2, 1, 0.2), effectsg.BrickColor = BrickColor.new(Color), effectsg.Size = Vector3.new(0.5, mg, 0.5), effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0), game:GetService("Debris"):AddItem(effectsg, 2), table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}), local CFrameFromTopBack = function(at, top, back), return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), if edg1 <= b - a.magnitude and edg1 >= 0 then, -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg', if edg2 <= c - b.magnitude and edg2 >= 0 then, -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg', -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg', if edg3 <= a - c.magnitude and edg3 >= 0 then, local width = a + b - a.unit * len1 - c.magnitude, local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit), w1.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w1), sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size, table.insert(Effects, {w1, "Disappear", 0.05}), w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2), w2.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w2), sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size, table.insert(Effects, {w2, "Disappear", 0.05}), w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2), MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt())), msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}), table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}), MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)), table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}), MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push), local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}), MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh}), MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)), local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)), MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()), local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), MagicFire = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay, rise), table.insert(Effects, {prt, "Fire", delay, x2, y2, z2, msh, rise}), MagicBlockC = function(brickcolor, cframe, cf2, x1, y1, z1, x3, y3, z3, delay, move, rise, inside), local prt = part(3, effects, 0, 0.5, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, cframe, cf2, euler(0, math.random(-50, 50), 0), math.random(1, 2), move, rise, inside}), ClangEffect = function(brickcolor, cframe, duration, decrease, size, power), local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()), local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)), table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}), MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)), MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)), BreakEffect = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}), Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound, hittedd), if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then, h = hit.Parent:FindFirstChild("Humanoid"), if hit.Parent:findFirstChild("Spirit") ~= nil then, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then, if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then, if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then, c.Value = game:service("Players").LocalPlayer, game:GetService("Debris"):AddItem(c, 0.5), Damage = math.random(minim, maxim) * coef, Buff(RootPart, 1, buff, Damage / 100 * -coef, 300), Stats = hit.Parent:findFirstChild("Stats"), Character.Stats:Clone().Parent=hit.Parent, if c.className == "NumberValue" and c.Value < 0 and c:findFirstChild("Duration") ~= nil then, invis = Stats:findFirstChild("Invisibility"), isinvis = Stats:findFirstChild("IsInvisible"), if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then, if enblock ~= nil and enblock.Value == true then, if Stats:findFirstChild("Defense") ~= nil then, if Stats:findFirstChild("Boss") ~= nil and Stats.Boss.Value == true then, if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then, elseif ranged == false or ranged == nil and blocked ~= true then, if Stats:findFirstChild("Stun") ~= nil then, if Stats.Stun.Value < Stats.StunThreshold.Value then, Stats.Stun.Value = Stats.Stun.Value + incstun, if Stats:findFirstChild("Stagger") ~= nil and stagger == true then, showDamage(hit.Parent, "Block", "Damage"), coroutine.resume(coroutine.create(function(Hum, Dam), if ghostmode == false and (ranged == false or ranged == nil) then, mana.Value = math.floor(mana.Value + Damage * coef / 2), showDamage(hit.Parent, Damage * -1, "Heal"), DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration), DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration), DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount * coef, Duration), coroutine.resume(coroutine.create(function(HHumanoid), local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit, local bodvol = Instance.new("BodyVelocity"), bodvol.maxForce = Vector3.new(2000, 2000, 2000), rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5), BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100), vp.maxForce = Vector3.new(math.huge, 0, math.huge), vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, vp.velocity = Property.CFrame.lookVector * knockback, game:GetService("Debris"):AddItem(vp, 0.5), game:GetService("Debris"):AddItem(debounce, Delay), if painbring == true and painboom >= 10 then, MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 5, 5, 5, 0.05, 1, workspace), MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05, 1, workspace), MagniDamage(prt6, 10, 4, 6, math.random(5, 10), "Knockdown2", RootPart, 0, 1, (math.random(8, 10)), nil, nil, true), damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), damgui.TextColor3 = BrickColor.new("Bright blue").Color, damgui.TextColor3 = BrickColor.new("White").Color, damgui.TextColor3 = BrickColor.new("Bright yellow").Color, damgui.TextColor3 = BrickColor.new("Really red").Color, damgui.TextColor3 = BrickColor.new("New Yeller").Color, damgui.TextColor3 = BrickColor.new("Bright green").Color, if Char:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), if Char.Parent:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), f.maxForce = Vector3.new(545000, 545000, 545000), if Type == "Damage" or Type == "Heal" then, f.position = c.Position + Vector3.new(0, 3, 0), if Type == "Debuff" or Type == "Interrupt" then, f.position = c.Position + Vector3.new(0, 5, 0), table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}), if attack == true or equipped == false then, fenbarmove1.MouseButton1Click:connect(do1), fenbarmove2.MouseButton1Click:connect(do2), fenbarmove3.MouseButton1Click:connect(do3), fenbarmove4.MouseButton1Click:connect(do4), if key == "f" and ghostmode == false then, if ghostmode == false and mana.Value <= maxmana then, if clone:findFirstChild("Stats") ~= nil and clone.Stats:findFirstChild("Decrease") ~= nil then, Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(0.6, 0, 0.1), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.6, 0, -0.1), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.8) * euler(-0.2, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.5) * euler(0, -1.57, -0.2), 0.3), if ghostmode == true and ominField == nil then, Torso.Velocity = RootPart.CFrame.lookVector * 80, if mana.Value <= 0 and ghostmode == true and attack == false then, DecreaseStat(Character, "Movement", 0.2, 100), game:GetService("Debris"):AddItem(clone, 5), game:GetService("Debris"):AddItem(modelzorz, 30), if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then, hitfloor, posfloor = rayCast(ominField + vt(0, 1, 0), CFrame.new(ominField + vt(0, 1, 0), ominField - Vector3.new(0, 1, 0)).lookVector, 100, effects), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 10, 10, 10, -0.8, -0.8, -0.8, 0.05, math.random(2, 20) / 100, math.random(60, 140) / 100, -math.random(100, 200) / 100), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 20, 20, 20, -3, -3, -3, 0.1, math.random(4, 25) / 100, math.random(300, 400) / 100, -2), MagicCircle(BrickColor.new(NewCol), cf(ominField) * euler(0, math.random(-50, 50), 0), 100, 20, 80, 10, -1, 5, 0.05, 1, effects), if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and c.Transparency < 1 then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and 0.4 < c.Transparency then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") then, for _,c in pairs(modelzorz2:children()) do, if c.className == "Part" and c.Transparency < 1 then, if clone ~= nil and (clone:findFirstChild("Humanoid")) ~= nil then, if Humanoid.Health <= clone.Humanoid.Health then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.3), cNeck.C0 = clerp(cNeck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.3), cRootJoint.C0 = clerp(cRootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.3), cRW.C0 = clerp(cRW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.3), cLW.C0 = clerp(cLW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.3), cRH.C0 = clerp(cRH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.3), cRH.C1 = clerp(cRH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), cLH.C0 = clerp(cLH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.3), cLH.C1 = clerp(cLH.C1, LHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), if c.className == "Part" and 0.2 < c.Transparency then, if (clone:findFirstChild("HumanoidRootPart")) ~= nil and (spectreef) % 3 == 0 then, MagicBlockC(BrickColor.new(NewCol), cf(clone.HumanoidRootPart.Position) * cf(0, -2, 0), cf(math.random(200, 700) / 100, 0, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 0.02, math.random(30, 90) / 100, -math.random(20, 50) / 100), MagicBlockC(BrickColor.new(NewCol), cf(RootPart.Position) * cf(0, -3, 0), cf(math.random(50, 100) / 100, 0, 0), 2, 2, 2, -0.05, -0.05, -0.05, 0.05, 0.2, math.random(50, 120) / 100, math.random(40, 70) / 100), -- DECOMPILER ERROR at PC4726: Unhandled construct in 'MakeBoolean' P1, if doing4 == true and PhantomEnemy.Value ~= nil then, if (PhantomEnemy.Value:findFirstChild("HumanoidRootPart")) ~= nil then, table.insert(oldCFrames, {PhantomPos, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025, tellbar.TextTransparency = tellbar.TextTransparency - 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05, fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025, tellbar.TextTransparency = tellbar.TextTransparency + 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05, if Stagger.Value == true and staggeranim == false then, if StaggerHit.Value == true and staggeranim == false then, if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then, if StunT.Value <= Stun.Value and stunanim == false then, torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), -- DECOMPILER ERROR at PC5222: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and equipped == true then, if c.className == "Part" and c.Name ~= "HumanoidRootPart" and c.Transparency < 1 then, -- DECOMPILER ERROR at PC5254: Unhandled construct in 'MakeBoolean' P1, if (Anim == "Idle" or attack == true) and equipped == true then, if 1 < RootPart.Velocity.y and hitfloor == nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2), Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3), RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(-0.6, 0, -0.1) * euler(0, 0, 0), 0.3), elseif RootPart.Velocity.y < -1 and hitfloor == nil then, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0.2, 0, -1) * euler(0, 0, 0), 0.3), elseif torvel < 1 and hitfloor ~= nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.2), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(1 + (donum) / 4, 0, -0.1 - (donum) / 4) * euler(0, 0.4, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(1.4 + (donum) / 4, 0, 0.6 - (donum) / 4) * euler(0, 0.2, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.2), 0.2), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, 0.1), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, 0.2 + (donum) / 4) * euler(0, 1, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, -0.2 - (donum) / 4) * euler(0, -1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.4, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.5), 0.2), elseif 2 < torvel and torvel < 30 and hitfloor ~= nil then, testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 0, 0), newpos = vt(RootPart.Position.X + math.random(-500, 500) / 100, sRootPart.Position.Y, RootPart.Position.Z + math.random(-500, 500) / 100), local mpos = testpart.CFrame * euler(0, 0, 0), local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0), local x, y, z = sRootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ(), sRJCF.C0 = clerp(sRJCF.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 0), 0.3), sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3), sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.3), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.3), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3), elseif 30 <= torvel and hitfloor ~= nil then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.4), LH.C0 = clerp(LH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.4), Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), effect("New Yeller", 0, Thing[8], Thing[7]), Thing[4].position = Thing[4].position + vt(0, -0.2, 0), Thing[4].position = Thing[4].position + vt(0, 0.2, 0), Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1, Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1, Thing[5].C0 = Thing[8] * euler(Thing[9], Thing[7], Thing[11]) * euler(0, 0, 0), -- DECOMPILER ERROR at PC8234: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and clone ~= nil and (clone:findFirstChild("HumanoidRootPart")) ~= nil then, MagniDamage(Thing[3], 3, 6, 8, math.random(40, 60), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagniDamage(Thing[3], 3, 6, 8, math.random(10, 20), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagicCircle(BrickColor.new(NewCol), cf(Thing[3].Position), 3, 3, 3, 5, 5, 5, 0.1, 1, effects), if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" then, Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0), Thing[9] = Thing[9] * cf(Thing[14], 0, 0), Thing[1].CFrame = Thing[8] * Thing[10] * Thing[9], Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, Thing[12], 0), Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, -Thing[12], 0), Thing[1].CFrame = cf(Thing[1].Position) + vt(0, Thing[8], 0), Thing[7].Scale = Thing[7].Scale + vt(Thing[4], Thing[5], Thing[6]), Mesh.Scale = Mesh.Scale + vt(Thing[4] * 2, Thing[5] * 2, Thing[6] * 2), Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0), Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]), fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true), fenbarmana4.Text = "Mana(" .. mana.Value .. ")", fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0), fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true), fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")", fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), if ghostmode == true and clone ~= nil and (clone:findFirstChild("Stats")) ~= nil and (clone.Stats:findFirstChild("Decrease")) ~= nil then, for _,c in pairs(clone.Stats.Decrease:children()) do, if (c:findFirstChild("Duration")) ~= nil then, fenbardamage.Text = "Damage\n(" .. AtkVal .. ")", fenbardef.Text = "Defense\n(" .. DefVal .. ")", fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")", fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true), fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true), fenbarstun3.Text = "Stun(" .. Stun.Value .. ")", cooldowns[i] = cooldowns[i] + cooldownsadd[i], Lua | The … RDC 2020 GameJam games list Favorite list play Now Specter … Up date! You also get a light blue shark knit hat from the code or add it to friends! Deal raw damage with combos, and snippets easily copy the code or add it to your friends have! More pokemon content original gameplay has players pursued by the chilling Spectre in stunning terrifying... You and never miss a beat code for Walker Alan - the Spectre - Roblox ID,! Spectre [ 1000 SALES! 29, 2018 for a set period of time very addictive multiplayer! Along with exclusive skins can be increased through the Spectre - Roblox ID ; Alan! 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