wondering how to correctly set up a hoi task force groups or fleet compositions after the hearts of iron 4 man the guns update? Air superiority also inflicts a penalty to enemy movement. However, there were issues encountered when testing the game, so its … Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Upload. As long as your game is paused, the United States of America will most likely stay the way it is. Task forces move at the speed of their slowest ship. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. US-Flotte bezeichnet wurde. you coverage is 50%, your wingsize is 100, then only 50 planes out of this airwing will reach its target and deal damage. In this video I will give you an overview of how to organize and utilize your air-force in Hearts of Iron IV. The formal announcement date was in January, 2014 and was intended to be released back in the first quarter of 2015. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Aces boosts the air group they are assigned to, and give the best bonus to small air groups. This will also allow the air wings to take on more enemy planes at once. But chasing after the remaining 20% of results (consistent naval supremacy in any/all regions) is just a black hole of resources for relatively little gain. Oberkommando HOI4. Do you know how to solve this issue? Air bases can be damaged by strategic bombing missions . Hover over a command in the table to view detailed argument-related help. Home; Stream; Library; Search. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. When you have, say, 100 air wings, each 3 IntF strong, and enemy is fielding a single air wing of 300 planes, you can "take aim" 100 times, while enemy planes have one such chance, following calculations for next hour of air combat. A ship refers both to a piece of equipment produced by dockyards and, once launched and manned, a member of a task force ready to participate in naval warfare. Air wings are a group of planes forming an air unit attached to an air base. fresh from the factory and immediately sending it up alone against a thousand allied fighters (smh!). 1936 fighters and 1940 fighters) may be mixed in the same air wing. E.g. TL;DR: Fighters and CAS, NAVs for exploiting AI, TACs and Heavy Fighters for the SU and maybe initial support for a naval landing against UK, STRATs for the long war, I`m deploying heavy fighters (at least 500) in friendly zones to shoot off those bombers, regular fighters (more never hurts) to enemy zones air superiority and at least 1500 naval bombers for RN port striking and ofc cas (really helpin when barbarosa arrives), New comments cannot be posted and votes cannot be cast. Air units use bases as a jumping point, allowing them to travel the map. build all ze bf109s!also JU87sand when you want to exploit port bombings and the AI behaviour build some naval bombers as well; they are tremendously good against fleets in harbours, but need air superiority, but also good against fleets at sea. I know that I have been asking a lot of question recently, but this game returned my love for the Hearts of Iron and I still want to figure out some best practices/strategies. Occupation: Occupying land in the strategic region enables spotting planes from the ground and yields a chance of up to 10%(when controlling the whole r… SoundCloud SoundCloud. Vast Air Areas for planes to cover where this "air coverage" comes into play. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. When task force(s) are performing a mission in their fleet's assigned regions, an icon will be visible in the … Air wings can be assigned to various missions. If you wanna get a quick idea of what types of fleets you should have and what the task forces of these fleets and their composition should be, then give the video a go and you won't be disappointed. Along this I'd go with a traditional 10 inf battalion division to hold the line and man the fronts and a smaller force of armoured and motorized divisions to break the enemy line and encircle its units. Hello HOI4 players, Currently I am playing as Germany and I am helping the spanish nationalists with volunteers. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions.. Have a specialized Tank army, with Tank and Motorised divisions and an Infantry army. They are the most basic unit of ship control available to the player. Naval and port strikes by air wings trigger a naval battle that resolves instantly. Click on the name of a command to visit its command page, on which you can find more help including examples. Each hull type contains a number of module slots. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Sign in Create account. La Resistance brings in the ability to first infiltrate, then steal blueprints from enemy navies, armies, and air forces. In terms of your air force you should put particular focus on fighters (for air superiority) and naval bombers (to help crush the British and French navy). Each task force has a customisable insignia and name. Most air operations work on the scale of strategic regions. Hey guys. Wings can be split or multiple wings of the same type merged into one in the air base view. Or should I be prioritizing one more than the other (or alternatively, taking out or adding some of my lines)? There's nothing worse than an airwing reduced to 0 planes receiving a single, brand new fighter (!) When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Each land-based air base can support 200 planes per base level without any penalties. 1: My absolute Death stack main strike force is 3 carriers, 8 BB/BC's 12 Heavy cruisers 16 light cruisers and 40 (yes, 40) destroyers. My question now is what are the best navy and air compositions (combination of ships or planes) for the different doctrines? Air combat is simulated every eight hours (at 08:00, 16:00, and 24:00). For example, you can place your forces on the border of a country you intend to attack. This is a community maintained wiki. Hearts of Iron IV is the fourth game in the Hearts of Iron franchise. Mar 25, 2017 @ 7:34am Do not mix them in one stack for starters. The prerequisite for attack is the ability to detect the enemy. For each task force, the player can choose how many ships to include. 33% will be 33 out of 100 and so on.Fighting against the SU you might want to have Heavy Fighters and Tactical Bombers as air wings as both have higher ranges and thus more planes can enter battles.Strategic Bombers shouldnt yet be a concern of yours, but it really depends on how you want to play. I can neither control or deploy any airwings. However, different models of plane within the same type (e.g. Ive gotten decent at land forces and still struggle utilising Air Force but when i go to war against the Allies, my Navy is just outclassed and i get locked down in the Med with little trade and invasions coming from Africa all the time. Jul 23, 2007 12.632 31.159. With this, it is good practice to have a least four thousand planes by 1939 with a mix of fighters, close air support and naval bombers. There would not be any civil war as America is 99% democracy. Air bases are needed for the operation of aircraft. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. In this video I analyze naval combat in HoI4 to figure out which ships would comprise the best naval composition. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? Strike forces When a task force is given the Strike force mission, it goes into a nearby port and waits there. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. This map mode can be activated by either: 1. clicking on the airplane button located in the lower right corner of the main screen 2. pressing the F3 hotkey 3. clicking on any air base icon on the map (this will also open the air base view)Most air operations work on the scale of strategic regions (called \"area\" in some info screens), which usually comprise a number of states or a naval zone. fuser. Enemy countries are any that this country (or the host country of air volunteers) is at war with. What if they had made a stand? The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. "I've made a short video on what are the best fleet compositions in hoi4 from what I've tested out so far plus the info I've got from the developer's diaries. Are you playing multiplayer? What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? Depth Charges - This is the only weapon that can hurt subs, and it only works versus revealed subs. Air warfare is managed in the corresponding Strategic Air map mode. However, it is airpower that can be the determining factor in land or sea battles, so it is important to detail. Air Bases will only ever hold multiples of 100, so it translates nicely into being able to find places to base your wings without crowding too much or having to go through the unbelievable hassle of organizing your air force 20 planes at a time. Army composition of your future enemies; Minor and medium countries should avoid venturing into twin-engine and four-engine research areas sticking with single-engine group in which they have INT, FTR, CAG and CAS to choose from which allows for building a versatile air force at small cost. I read it was possible to also send air volunteers. This page was last edited on 26 November 2020, at 16:25. If your air base is overrun, they will deploy to the nearest friendly air base. This usually happens after a spotting process is complete or opposing fleets move onto the same province. Task forces must contain at least one ship. Otherwise the battle lasts until one side is fully escaped or destroyed. Damage will reduce the capacity the base can hold until repaired. Die Fast Carrier Task Force (deutsch Schneller Flugzeugträgerverband) war die Hauptstreitmacht der United States Navy während der alliierten Offensive gegen Japan im Pazifikkrieg.Die beiden Admiräle Halsey und Spruance wechselten sich in der Führung der übergeordneten Flotte ab, die dabei alternierend als 3. oder 5. If you spot a mistake then you are welcome to fix it. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. AA inside divisions can reduce this penalty. Welcome to my new updated beginner guide for Hearts of Iron IV. May 31, 2017 #1 Hi everyone, this week we will be looking at the last nation for Death or Dishonor and get an AI update from SteelVolt. These are essentially tech upgrades and are chosen more or less randomly from what’s still available in the research pool, and what has been researched by the target of the mission. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Press J to jump to the feed. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Every 50 points of air superiority advantage in a strategic region gives a +1% air support penalty to enemy land combat defense and breakthrough. The detection chance depends on multiple factors 1. As Germany you can, after taking out france, bomb the British fleet to kingdome come in the english channel uncontested, because the AI will not send fighters on intercept/air superiority missions over sea area.Fighters/CAS are good against France, Benelux, Poland and all other smaller countries you want to attack. The player might: Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=42618, Articles with potentially outdated sections, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority. E.g. When you want to invade AI Britain you still dont really need planes with higher ranges, as you hopefully will soon take an airfield and when you have it, CAS and fighters are again just fine.Against SU its a different situation. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). What is your preferred airforce composition for Germany going into the war? Not really looking for specific numbers, but more what prioritization should I make when making planes. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Submarines are best on their own in groups of 10. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You can give it as many naval areas to cover as you want as long as it's in range of the port where the task force waits. Task forces are groups of individual ships. But this may only work if their air bases are already close to full capacity. Having air superiority in a sea region can increase the chance to spot enemy vessels [2] or to reduce enemy ship mission efficiency [3]. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Should I be putting an equal proportion of naval/strategic/fighter/CAS? Press question mark to learn the rest of the keyboard shortcuts. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. In this phase, own air wings will try to attack the enemy, both by directly damaging them and, in the case of enemy ground missions, disrupting them. However, one of the best strategies in HOI4 is to coordinate your paratroopers with any existing forces on the ground. There are no air commanders, however, air combat may generate Aces. I got the game a few weeks ago and have spent a good few hours (10-15ish) playing as Italy just to get a feel for the game. So far, we have focused entirely on your paratroopers. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. The air power part of the combat trifecta is undoubtedly the most abstract, and has less moving parts than either of the other two dimensions. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). The People's Liberation Army Air Force (PLAAF; 中国人民解放军空军), also known as the Chinese Air Force (中国空军) and the People's Air Force (人民空军), is an aerial service branch of the People's Liberation Army, the regular armed forces of the People's Republic of China. All types of planes may be located at these air bases, including carrier-capable models. The colors and interpretation of the colors is listed in the table below. . The capacity of an air base is shared between allies. Air units are sorted into air wings, which is a force of aircraft between 1 to 1000 aircraft. An air wing may be assigned up to one ace only. Depending on the location and the time of year, this leads to a varying amount of combats happening at day or night. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2% overcrowding penalty. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Use strategic bombers to bomb enemy buildings, including air bases. Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. Our basic tips can help you out with the interface, and check out our motivational lecture on how you really ought to put in the time and energy to learn the game properly. [HoI4] The Best Naval Composition. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Vast Air Areas for planes to cover where this "air coverage" comes into play. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Leave them for a short time in the air area, then choose another one, so the enemy cant adapt and has to send fighter wings into every area he wants to cover. This answer depends on alot of things. Air coverage is a percentage of how much area this particular air wing can cover in this area and then be applied to the number of planes in the airwing that actually will reach its target. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Our basic tips can help you out with the interface, and check out our motivational lecture on how you really ought to put in the time and energy to learn the game properly. Commanders gain experience as the forces under their command engage in combat. Each of the following phases is completed for from the perspective of each country before the next phase begins. When firing back at enemy planes a ship will also get a part of the fleet’s AA armament to help it, so it’s quite nice to make sure your support ships (or battleships if you focus on carriers) are stacked with as much AA as possible. This prevents ragged airwings going up to try and fight a far superior force when they have barely any aircraft, worsening the fighter losses and preventing the airwings ever recovering. An air wing may be created only if there are sufficient planes and service manpower available. 12 Badges. Are you playing multiplayer? All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Once a new air wing is created, it will take several days for the planes to arrive at the air base. As Germany I would remain with mobile warfare since the greatest advantage you have early on is your industrial base -> tanks and motorized. This is default naval doctrine for British and French navies in World War II. If youre going for a very long war (most likely against a human player) you can send your STRATs against industrial targets far behind enemy lines to disrupt production. A new air wing is deployed from the air base screen. Anti-air - AA works a bit different. As long as your game is paused, the United States of America will most likely stay the way it is. I clicked on the 'send air volunteers' box in the 'send volunteers' tab. The console can be opened by pressing the ` key … The Air Force. There is no efficiency, just it's in range or not. It is one of the strategy games focusing on World War Two made by Paradox Interactive. Settings and more; With your consent, we would like to use cookies and similar technologies to enhance your experience with our service, for analytics, and for advertising purposes. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Czechoslovakia Czechoslovakia is probably the biggest what-if of the pre-war period. Air warfare is managed in the corresponding strategic air map mode. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Each building level (maximum level 5 per state) removes 5[1] air power from the opposing side. Lets dive in! That’s all well and good, but let’s get to the nitty-gritty: unit production and management. Navies in HoI4 are a classic example of the Pareto Principle. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Air units can ONLY deploy in or in a very near air region to the air base they are stationed at. Then when a battle happens or an enemy task force is spotted, it will move out and join the battle. You can get 80% of the results with 20% of the effort (in this case naval mines-->allow for naval invasion). The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Each mission has a corresponding hotkey.. Naval missions can be assigned to task forces to govern their behavior. Army composition of your future enemies; Minor and medium countries should avoid venturing into twin-engine and four-engine research areas sticking with single-engine group in which they have INT, FTR, CAG and CAS to choose from which allows for building a versatile air force at small cost. Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. That’s all well and good, but let’s get to the nitty-gritty: unit production and management. Best Army Composition I want to know the best army composition for 24 stacks, like how many infantry, motorised and tanks I need in my armies. Air coverage is a percentage of how much area this particular air wing can cover in this area and then be applied to the number of planes in the airwing that actually will reach its target. Super Moderator. 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