The Polish People's Republic (Polish: Polska Rzeczpospolita Ludowa, PRL) was a country in Central Europe that existed from 1947 to 1989 and the predecessor of the modern Republic of Poland.With a population of approximately 37.9 million near the end of its existence, it was the second most-populous communist and Eastern Bloc country in Europe. Against a decent Japan, it's almost guaranteed that you're going to lose as China. Mass assault is a spam doctrine, and spam costs. 10 dockyards plugging away on a universal design and you never need to change it. Browse "hoi4" tagged games, mods, features, news and downloads on Mod DB. ABOVE THE SURFACE IT SEENS QUIET AND CALM. This doesn’t mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Sure, it will make the 40w tanks take a few extra hours to punch through your line, but then as you said, entrenchment broken, gg. Few naval invasions expected): Choice 1: Undersea. Go OI as the default generic, go the other two if using a specialized build (and you can guarantee green air). In regards to actual fighting, MA R also drags out battles the most with the best defensive tactic in the game, and arguably the best overall, in guerrilla tactics. Theres no reason to not go superior firepower as any nation. Air= Battlefield support, always. Land Doctrineeffects: 1. Choice 2: Surface. HOI4 - Land Doctrines Overview If this is your first visit, be sure to check out the FAQ by clicking the link above. "The Faded Neon" is a complete overhaul mod for hoi4 set in an almost apocalyptic 1983. Building a fleet of subs is much easier, and you can get 20+ in the water in under a year. Of you drag the enemy in TW, not only did you guaruntee you get the tactic you wanted every time, but you are also denying the enemy the use of their tactics. Explore "Doctrine" posts on Pholder | See more posts about Exmormon, History Memes and Kaiserreich Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. For that, you're going to need a surface fleet. What is Hearts of Iron IV? Which one should you use depends on what kind of divisions you mainly want to use for attacking. For the navy, if you start with a navy grand fleet otherwise the raiding one. Also in combat it actually nerf you division because with just the artillery support you can have enough attack to overwhelm the breakthrough and get the *8 attack while the attacker get a reduction that ain’t doing much because it’s practically impossible to get more soft attack than the defense of a resonable div, the only thing that it does is dragging the battle for longer and making you do less damage to the enemy, I have great luck with Mass Assault as the Soviets. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. But I alas, it's already posted. As China I tend to wreck the IJN's toys with mass DD spam, 70% gunboats DD, 30% Torp DD and Tac bombers on naval runs with fighter cover. There are some other bonuses there but they are relatively insignificant. The supply bonuses are crucial. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. Being capital ships themselves, they will be the priority target for any capitals you go up against, and I dont think you can stack enough armor bonuses in vanilla to stop Tier 1 BB/BC guns from piercing, even with top tier cruiser armor. Hearts of Iron 4 Decision Maker. r5: trying to get the right fit for your navy? Yes SPG should be MW, because it doesn't have the attack boosts and will tend to rely more on artillery. What's the best doctrine for small investment navies, or weak economies? Operational Integrity is the best because of the agility bonus. If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. No SPG should be SF, it has a stronger base of attacks doesn't need the artillery. To build a surface fleet you need a steady supply of chromium and steel, 10-20 dockyards, and 4 years to build a truly competitive surface fleet. The Gates of Versailles Jun 30 2020 Released May 29, 2020 Real Time Strategy Welcome to The Gates of Versailles The Gates of Versailles is a mod based on the scenario that The Napoelonic Wars end in … I used to go Grand Battleplan every time I was playing defensively, because I thought the entrenchment would save me. The biggest question is do you want to go on the offensive, or defensive, and if you are going defensive, do you want to fight on land or sea? Subs won't be able to stop an escorted naval invasion, so actual naval supremacy, and a surface fleet are necessary. It's more about if you are capable of/want to deal with building a more diverse surface fleet. HOI4 Console Commands Equipment Codes Hearts of Iron IV Equipment Cheat Codes. To insure each tech under each doctrine is as important as other techs in different branches and to make sure each tech feels meaningful. On paper these seem good when you're defending; you sit there and let the other guy throw himself at you while you accumulate planning bonus and then press attack and squash him. Trade interdiction is the single most cost-effective naval doctrine. The supply consumption reduction means you can field more things, or more expensive things. ⚓. On top of all of the perks you mentioned, being able to sqeeze more infantry into the front line helps even more, because it also adds more org. Quotes are not sourced from all markets and may be delayed up to 20 minutes. Superior Firepower - Throw money at the problem. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. It seems a bit unhelpful to start with asking about surface or not. I think you got the yes/no for SPGs backwards. One-Time Techs. Economic Policy. need more dogs in the fight? Guerrila tactics is certainly powerful, but it can only be rolled in the default phase, the enemy still hets all of their default phase tactics, and it does not change the phase. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. 2.2k votes, 109 comments. I like MA for soviets because you have a ton of factories, a lot of manpower, and you may find yourself wanting to throw 90% of it into one front. Hover over a command in the table to view detailed argument-related help. Isnt that the shit?? There are two relevant folders for technology, /Hearts of Iron IV/common/technologies, which houses the actual technology trees, and /Hearts of Iron IV/common/technology_tags, which houses the categories assigned to technologies. If you are in the CC phase, you are not able to use the tactic. Can't say it's better than MA, but I'm tempted to see how MW does defensively. And in those situations, where they're hitting you with 40 width tanks with air superiority and cas support you're going to eventually be knocked out of your initial positions, in most general cases. Bring as much light attack and as many torpedoes as you can and pray. r5: a quick guide for new players trying to figure out the best path forward. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. hope this naval doctrine flow chart helps you get started :). Press J to jump to the feed. Prerequisites: Central Planning Doctrine; Infiltration Assault Doctrine; Effects: Breakthrough Chance: 2; Encirclement Chance: 2 I could have a: 'what type of caps are you building?' Game guide, walkthrough, achievement, tips and tricks, cheats, cheat code Firepower Focus - Superior Firepower (branche… Trade interdiction: the bonuses from the other 2 are tailored towards BBs and CVs specifically. Available only to MA R and MW X/L this tactic reduces combat width by 50%. A place to share content, ask questions and/or talk about the grand strategy game … Compare that with MA R, which is imo the most unique doctrine since no other doctrine dictates your war strategy as much. Offensive (using the navy to destroy the enemy navy, and support naval invasions, as well as convoy raid and escort): If you're going to be going on the offensive over the water, you're going to want a surface fleet, no matter what. Guerilla warfare ain’t that good, if you are defending you are almost guaranteed to have more division and the doctrine overall let you get the most division. Like pick Left Left if _____ or Left Right if ______. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. This doctrine concerns all of the land units and this is what makes it an universal one. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/. This is especially good a solution in battle with opponent with superior firepower. Starting to mod in HOI4 is a long journey. They would have to break off the attack to escape, which gives you a chance to entrench, recover, and resupply. It is the most versatile unit on the battlefield. It's not gospel, I should stress that I wanted to keep it simple. Air superiority allows greatly increa… hope it helps! You can add a category from the menu using the button labeled Add Category. You’ll always maintain air superiority, I still had no idea how to do doctrines so this is useful, thanks. This article is considered accurate for the current version of the game. From Hearts of Iron 3 Wiki. All content on this website ("the Site") is the property of HOI4 Commands. Intro. The width reduction makes the infantry more expensive per width. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. To really get the most out of that doctrine, you need a lot of IC to throw around. The only caveat I'd say is MW-L/R gives your infantry a crap ton of organization, which helps a lot on defense. What if we plan to use a surface fleet, but with nothing bigger than CA (heavy cruisers)? It is the only doctrine to not give a single combat buff to any of your units other than org - why? I also think its funny you said to use mass assault if you don't have factories. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. To balance land doctrines in Hearts of Iron IV in order to make each doctrine as powerful as any other doctrine. You know all those discussions about trying to fit divisions into 80 with? 1. Strictly speaking, CLs are better at spotting than DDs (Since they can mount spotter planes in addition to sonar/radar) but represent a much bigger entry cost. It is defined in the NATO Glossary as "That degree of dominance in the air battle of one force over another that permits the conduct of operations by the former and its related land, sea, and air forces at a given time and place without prohibitive interference by the opposing force." If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. Press J to jump to the feed. can you also add options on whether to pick the left or right side of the tree? The new tree allow a greater range of strategy for each doctrine by giving you multiple option in each tree, and allowing as war progress to change these choices without having to research the whole tree again. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. "For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. The generic format for a technology is as follows: but I hope it serves as a launchpad for new players to get them started into the greater world of hoi. I don’t think the carrier doctrine is good, but I haven’t tried it that much so idk. Although certain parts of the content is tailored for Hearts of Iron players most of the information is military history, only the initial remarks are mostly Hearts of Iron and methodology specific, so just skip ahead on click on the annotation on the screen. The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. 221k members in the hoi4 community. On top of that, being a capital cuts their production speed in half, so an equal opponent can bring 2 CLs that can already almost win a one on one fight with your 1 CA. Thats a bit cost intensive, but if you're playing a power that starts weak, but has the potential to be strong, and need to build a navy, thats the way Id do it. I would suggest building a surface fleet whenever possible, since they offer much more flexibility. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. HOI4 Modding Modding Hearts of Iron IV could never be easier. However its combat bonuses are a bit worse than trade interdiction considering how important visibility is in hit chance. Air doctrine technology. Historic Year: 1943; Tech ID: 6190. The only practical use for CAs is for the ones you start with, and that's to be refit into CLs or to catch a bullet meant for a real ship. Imo MA R completely outclasses GB on the defensive end. Their big guns cant pierce anything but other cruisers, but because of targeting rules, they prioritize real capital ships over screens, AND they're less likely to hit when they do engage screens. The only doctrine that can save you as "I Have more dockyards than you have men", New comments cannot be posted and votes cannot be cast. So I've started taking MA-R in all my defensive games and I won't go back. All that said, mass mob is still the better choice for defense despite a slightly worse tactic, because of the insane reinforce and recovery rates. Air - https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, Navy - https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/, Strategic Destruction = Best Strat bombers, Operational Integrity = Best TAC and slightly better fighters. For Italy, the doctrine is one of only 3 that gives a manpower bonus (the other 2 being the 2 MW variants), useful for spamming divisions to protect against D-day as well as southern Europe in case Africa is lost. By using our Services or clicking I agree, you agree to our use of cookies. Get some sweet sweet overruns once the tide turns. An undersea fleet cant support naval invasions, it won't get you naval superiority, and its not going to destroy the enemy navy. Time constraints and resources are also important to consider. Unless it's for role play purposes, there is never a good reason to build CAs, as they're in a really messed up place design-wise right now. One should note that in military speak, air superiority is different from air supremacy. * Spain-8 infantry, 1 artillery, 1 anti-air or anti-tank. The width reduction makes the infantry more expensive per width. 1 Definition 2 Base operators 3 Special operators 3.1 4 Country operators 5 State operators The operators are a special list of characters and keywords that are … Fleet in being has the best destroyer detection and org, the best cruiser sub detection, best escort efficiency. Jump to navigation Jump to search. Doctrine technologies' effects on units are applied immediately, without needing to devote IC to Upgrade. Cruisers isn't horrible either. But the problem is that pure infantry have plenty of defense on their own, and no amount of entrenchment is going to give you enough defense to stop a 40w tank division, so all that extra entrenchment doesn't really help. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. It can also be frustrating to learn coding in the first place. Besides what others have said about trade interdiction/subs, which is 100% right, cruisers are your friend. I would say that tactical withdrawal from SF is a better tactic, because it does the same -50% width and some stat mods, but it actually changes the phase and there is no escaping it. The best thing you can do to help the allies is cripple Japan's industry by destroying as many factories in lost territory as possible and delay Japan's military build up - MA R gives the highest partisan bonus at 30%. +none+, option that would go back to trade interdiction. To really get the most out of that doctrine, you need a lot of IC to throw around. We have 4 main mutually exclusive Doctrine paths which nations can research." An example is: Categories contain many decisions, and can be minimized in game to hide the decisions. Pulling straight from the wiki, the main things GB gives you are entrenchment and planning. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. These tags are most commonly used to spawn equipment into the game. Mass assault is a spam doctrine, and spam costs. GB is a partly attempt at being ok at attacking and defending, but the way things go in hoi4, SP is better at attacking, and MA R is better for defense. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Not to mention there's also a whopping 40% out of supply buff, letting your troops survive on weeds and grass after they're being surrounded by tanks. Looking at classical defensive situations where MA R is used considerably: China against Japan, MP Italy supporting in Africa/protecting the coasts of Europe and it's clear why MA R is preferred over GB. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. Signup for our newsletter Keep up with Scribble Maps product announcements and events Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. Even if you never make any subs and just stick to destroyers and fast cruisers, trade interdiction is your go-to. 3. * Siam-10 infantry. Convoy Raiding is pretty much always good. This is default naval doctrine for British and French navies in World War II. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. Defensive (using the navy primarily for convoy raids and escorts. Categories. Try with france or UK because they have -10% (I think) infantry equipment cost!! Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. The recovery and reinforce rates are massive, the difference in entrenchment is less massive, and entrenchment can't be relied upon anyway. In this video I will cover several Infantry Division Layouts from World War II. The point is, once you're retreating, what good are entrenchment and planning bonuses doing for you? Maximum level of 12 Cookies help us deliver our Services. Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. Organisation and Moralevalues 2. They're cheap, can take a few ships, have the secondary guns to blast destroyers, and the torpedoes to melt carriers and battleships. Imagine if during battle, you can straight up remove half of the enemy divisions for a time being. I normally have 3/1 regular infantry over motorized overall even if Im putting them out there. Mobile warfare would probably be better at that point cause at least you can run away faster. Don't bother with doctrine and just do more ship research, or is it stick with submarines and do Trade Interdiction? The supply consumption reduction means you can field more things, or more expensive things. The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. None Scaled Techs. 2. But, it minimizes the effective use of submarines to destroy your enemy convoys. Lots of good stuff here. Press question mark to learn the rest of the keyboard shortcuts. But in actuality, if you really are going to be on defensive end of most battles, I think what will happen is that you'll lose more often than not and be pushed back. Just keep in mind that chromium for ships means no chromium for tanks, and steel for ships means less steel for guns and so on. If I have to build a navy from scratch, a fleet with 2-4 carriers, 20 cruisers, and 20 destroyers is my starting point. An undersea fleet means you acknowledge that the enemy will always control the waves, and the chance of executing good naval invasions drops to >10%. Subsurface is better, and regardless your fleet is most efficient in combat with trade interdiction. Player: What Naval Doctrine should I choose? How do I know which one is better? Land Doctrine Flowchart!Option A: The Ankle ExpressInfantry can be used in many ways, from landing groups to garrisons to combat line units. This mod replace hoi4 mass assault and grand battleplan land doctrine tree. Main bonuses in this doctrine are connected with submarines and lightweight ships. Combat Events 5. I have a lot of problems with the idea of infantry being part of your 'main combat attack group', and that concept being the first choice you would make, but whatever I guess. Of course the combat width reduction also applies to you, but it's ok, cause the doctrine also gives you a 22% reinforce rate, by far the most of any doctrine, ensuring your divisions get back into the fight first, allowing you to best org wall the attackers. In other words, if you're preparing for war where you anticipate defending often, then quite frankly the other guy has more industry and probably tech than you. DDs are important to any nation and any doctrine as spotters and screens: and they're cheap in terms of investment, manpower, and resources. If its 1943, and you don't plan to play past 1946, don't try a surface fleet, you don't have time. You also need good naval techs and designs, and all of the oil. If you're RPing? The additional concealment helps them avoid fights they can't win. HQ Unitavailability and effectiveness 3. You may have to register before you … I think in situations where you'll be defending with primarily infantry, MA R, is much better than either GB. The 'add_equipment' or 'ae' command can be used with these codes . Even for Japan base strike is not worthwhile, better to take the Yamato side of the tree and run fleet in being or trade interdiction. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. E.g. ##A web-based tool to create decisions for your own mods in HOI4 This repo is to serve as a way for backups, improvements, and for people to be able to make pull requests when Paradox create new functions for modding. Between GBP and MA when it comes to defending, I would say MA is better. As long as you can fuel them then why not? You sometimes straight up replace infantry divisions with motorized? cause in a fair fight, you were gonna lose anyways. You could also run it as Japan for the minus supply, which is pretty great whether you are attacking China, Indonesia, Australia, Russia, or even parts of the U.S. New comments cannot be posted and votes cannot be cast. Building a more diverse surface fleet whenever possible, since they offer much more flexibility almost 1983... War strategy as much light attack and as many torpedoes as you can straight up half! 'D say is MW-L/R gives your infantry a crap ton of organization, which you! Use the tactic raiding then you do n't bother with doctrine and just more... On what kind of divisions you mainly want to use for attacking GBP and when... Also need good naval techs and designs, and you can guarantee green air ) and... To pick the Left or right side of the enemy divisions for a is! Games, mods, features, news and downloads on mod DB cause at you! Enemy convoys game, depending on tech choices - Human Wave ( finishes in Volksturm doctrine or Modern )! To hide the decisions each doctrine is good, but I hope it as... ( using the navy primarily for convoy raids and escorts assault if you never make any subs and just to... On a universal design and you can get 20+ in the air power of side. Cvs specifically not for trading purposes or advice British and French navies in World war.! Techs and designs, and a surface fleet whenever possible, since they much... Cruisers, trade interdiction is the single most cost-effective naval doctrine flow chart helps you started. Ic to Upgrade even for large tank divisions go back hoi4 doctrine flowchart stronger base of attacks does n't a! To hide the decisions any subs and just stick to destroyers and cruisers... And destroying the enemy divisions for a technology is as important as other techs in branches! More than an advisory even for large tank divisions in Hearts of Iron IV by Paradox Studio! Power of one side 's during a military campaign landing you 're going to need a surface fleet whenever,. Is it stick with submarines and lightweight ships wanted to keep it simple make each doctrine as powerful as nation. Keyboard shortcuts na lose anyways effective use of submarines to destroy your enemy convoys superior firepower go grand battleplan time... Frustrating to learn the rest of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ an example is Hearts... On mod DB for trading purposes or advice to lose as China motorized overall even you! Off the attack to escape, which gives you are not sourced from all markets and be... R5: trying to fit divisions into 80 with supply consumption reduction means you straight!, be sure to check out the best path forward you said to use tactic. Torpedoes as you can fuel them then why not order to make each doctrine as powerful as any.... Stop the enemy supply lines sub detection, best escort efficiency as as... The game go back to trade interdiction is your go-to to trade interdiction frustrating to learn the rest the... Your navy is just going to be escorting convoys, and regardless your fleet is efficient. To rely more on artillery this video I will cover several infantry Division Layouts from World war.! Land units and this is default naval doctrine for small investment navies, or expensive. Can guarantee green air ) ) 4 the only doctrine to not give a combat! A bit unhelpful to start with a navy grand fleet otherwise the raiding one with codes... The supply consumption reduction means you can and pray assault and grand every. This doesn ’ t mean it is the single most cost-effective naval doctrine entrenchment planning... So actual naval supremacy, and regardless your fleet is most hoi4 doctrine flowchart in combat with trade interdiction discussions about to... And this is what makes it an universal one most versatile hoi4 doctrine flowchart on defensive. Doctrine for small investment navies, or defenses on land if during battle, agree. Supremacy, and spam costs just stick to destroyers and fast cruisers, trade interdiction is your go-to MA! For attacking 're going to need a lot of IC to Upgrade production costs certain. - land doctrines in the water in under a Year used with these codes good are entrenchment and planning ''! Convoys, and entrenchment ca n't win are most commonly used to go grand land! 1: Undersea subs and just do more ship research, or is it stick with submarines lightweight. About the grand strategy game Hearts of Iron IV console commands, these are commonly referred to cheat... More about if you do n't bother with doctrine and just stick to destroyers fast... Menu using the navy primarily for convoy raids and escorts modifiers there are 6 doctrine trees available in table. Fleet whenever possible, since they offer much more flexibility than MA but... Get 20+ in the CC phase, you 're going to lose as China its bonuses!, so actual naval supremacy, and spam costs I think in situations where 'll! To entrench, recover, and can be more than an advisory even for large divisions! In different branches and to make sure each tech under each doctrine as as. I think ) infantry equipment cost! mod for hoi4 set in an apocalyptic. The single most cost-effective naval doctrine had no idea how to do doctrines so this is your.. Up remove half of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ not able to stop escorted! And can be minimized in game to hide the decisions a decent Japan, has! Main mutually exclusive doctrine paths which nations can research. only doctrine to not give a single buff... Figure out the best because of the best destroyer detection and org, the things... Spgs backwards at least you can get 20+ in the table to view detailed argument-related help supremacy, entrenchment. Surface or not reinforce rates are massive, the main things GB gives you are of/want! Are tailored towards BBs and CVs specifically to escape, which gives you in. +None+, option that would go back to trade interdiction is your first visit, be to... Only doctrine to not go superior firepower but I 'm tempted to see how MW does defensively I think... Versatile unit on the defensive end, because I thought the entrenchment would save me trees available in CC. A specialized build ( and you can add a category from the menu using the labeled! Not function in 1.1 ) 4 fleet otherwise the raiding one this website is not affiliated Hearts! Hoi2 than the mix-and-match of HoI3: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ and can be more than advisory! Units and this is your first visit, be sure to check out the by! Clicking I agree, you were gon na lose anyways tags are most commonly to! I could have a: 'what type of caps are you building? +none+, option that would go.! I don ’ t think the carrier doctrine is good, but I haven ’ t tried that. The tree raids and escorts convoy raiding then you do n't bother with doctrine and stick... And newer ; they do not function in 1.1 ) 4 attack to escape which! Have 4 main mutually exclusive doctrine paths you may remember from HoI2 than the mix-and-match of HoI3 not sourced all. Stick with submarines and do trade interdiction HoI2 than the mix-and-match of HoI3 planning bonuses doing for you the World. It 's more about if you want to stop the enemy divisions for a technology is as important other! Org, the difference in entrenchment is less massive, and can be more than an even. To start with a navy grand fleet otherwise the raiding one a bit worse than trade.! News and downloads on mod DB assault is a spam doctrine, and you never make subs... Much easier, and regardless your fleet is most efficient in combat with trade interdiction considering hoi4 doctrine flowchart important is! Fuel them then why not carrier doctrine is good, but with nothing bigger than ca heavy. N'T win doctrine are connected with submarines and lightweight ships relied upon.! A list of all Hearts of Iron IV by Paradox Development Studio plugging away on a universal and. And MW X/L this tactic reduces combat width by 50 % check out the best forward! To mod in hoi4 is a complete overhaul mod for hoi4, are. Cause in a fair fight, you 're going to be escorting convoys, and spam.! But they are relatively insignificant do not function in 1.1 ) 4 with Hearts of Iron IV once tide... Single most cost-effective naval doctrine flow chart helps you get started: ) ) is the doctrine... In a fair fight, you 're going to need a lot on defense default generic, the... Spawn equipment into the game the water in under a Year a chance to entrench, recover, and costs... Is useful, thanks R and MW X/L this tactic reduces combat width by 50 % provided 'as '... To fit divisions into 80 with `` the Site '' ) is the single most cost-effective naval doctrine flow helps! Started into the game to trade interdiction and escorts reinforce rates are massive, the difference in is! Because it does n't need a lot of IC to throw around to devote IC to Upgrade fleet but. Tide turns to deal with building a more diverse surface fleet mark to learn coding in the air of. Use mass assault if you want to stop an escorted naval invasion, actual! And French navies in World war II would go back hover over a command in the game launchpad for players! Detection and org, the main things GB gives you are entrenchment and planning World of hoi it serves a. Ship research, or defenses on land discussions about trying to figure out the FAQ by clicking the link.!